Have you always wanted to have a puppy to look after, which give affection, to teach to give paw, sit, or other commands? You’ve never been able to adopt one because your mother, your girlfriend, or the rules of the condominium forbade it?
Well, Nintendo has solved the problem of more and more people, living in a metropolis without common areas in apartment buildings, or having people opposed to animals if not allergic to them, would love to be able to care for a puppy.
Nintendogs was, in its year of release (2005: April for Japan, October for the Euro zone) nothing short of a huge success in its first week of launch were sold 168000 copies, and sales of the console on which to place the game (Nintendo DS) were quadrupled.
The game also received a score of 40/40 from Famitsu magazine, famous for its harsh judgments on video games: just think that before Nintendogs only four other games had received a perfect score: Vargrant Story, Soul Calibour and two episodes of The Legend of Zelda: Ocarina of Time and The Wind Walker.
By European critics received instead evaluations, although good, more moderate (the average rating is between 7/10 and 8/10), after pointing out some flaws in the game, including the low longevity.
The aim of the game is very simple: you have to take care of a puppy dog: hand to hand will proceed in his life his needs will change (you have to change, for example, the type of jelly, etc…) and you will also notice its growth.
Of course, the basic rules are always the same: you have to remember every day to give him to drink, eat and take a walk, in addition to him play and if you want to be a good host, teach some basic rule (let’s say “sit” and “paw” might be a good start).
The game simulates the learning curve of a real puppy, so his reactions to his master and his voice (you can talk to him through the microphone of the Nintendo DS: at the beginning, of course, will not understand: first of all, you must teach to react to his name to come to you, and then to obey commands. Are you denied to teaching? Do not worry, you can always call your puppy with a whistle) will be conditioned by the way you treat it : if, for example, there you can finally take care of him for 12 hours, at your return will be furious, and could refuse to be caressed!
It is this feature of the game has been repeatedly pointed out by western criticism: as the program follows the true time course, and not one dictated by the fictional character playing time, you are forced to play regularly, at least once or twice a day, to avoid that your pet run away from home (in case of escape, sometimes the dog returns, other times you are forced to take another animal to play).
The creators of Nintendogs have justified their choice with the desire to make children understand how difficult and demanding care for an animal, even if the detractors of this game claim that it is just a way to accustom them to digital games, creating a true addiction.