The first big news that the genre FPS (first-person shooter) brought to the world of video games and that would lead to a new golden age was the chance to see the game action through the eyes of the protagonist, identifying himself completely in him, and with a gun their way through hordes of enemies.
However, his birth is not derived from a single intuition, but by small and multiple steps, which over the years have taken place in the world of gaming.
Let’s see in a synthetic evolution that has taken place over time.
We can find the first examples of around 1973 FPS with games such as Battlezone or Maze War. Obviously they had a complexity far removed from that of a modern FPS, these early prototypes showed the first ideas like using a vector graphics, a first-person perspective in simulations of space battles or tanks.
Then thanks to several technological advances, it was possible to improve the performance of the graphics engine and gameplay, until you come to 1992 when id Software released Wolfestein 3D was an instant success and was recognized as “the game that invented the FPS genre” and certainly had the merit of laying the foundations for the emergence of Doom, the FPS par excellence.
Doom in fact can be considered as the first truly modern FPS, with simple gameplay and hectic, has allowed the evolution of the genre with a number of innovations in terms of graphics and technical (such as the use of the technique of the binary partition space). After this title, there were many other advances such as: Quake of 1996, 007 Goldeneye the first real FPS title to set new standards of comparison in the world of console, Half life in 1998, then between 1999 and 2000 out System Shock 2 and Deus Ex especially that combine many RPG elements and offer a great freedom of action, and in 2001 with the advent of the first Microsoft console, came the famous and award-winning super Halo: Combat Evolved, a title in which many recognize the birth and evolution of the FPS on consoles.
During all these years, the graphical technique has evolved exponentially and today someone had the brilliant idea to condense this process through a video that summarizes the evolution of the graphics in the first-person shooter.
In the video, posted on YouTube by ‘drloser333′, is summed up the graphic evolution of the FPS starting, of course, from Wolfenstein and ending, inevitably, with Battlefield 4 which is the highest point, at least on PC, reached by modern graphics. Meanwhile, the next generation is approaching and many hope that the QuakeCon announced for next summer, bring news about the long Doom 4.
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February 28th, 2013
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