Dungeon Keeper can undoubtedly be considered one of the most innovative games of recent years. While it is the kind of strategic, in fact, it put the player in the unusual role of a Lord of Evil, building, organizing and managing its underground dungeon was able to subdue a peaceful and prosperous kingdom.
For the first time, the user was not the hero, good and virtuous, forced to explore the dangerous labyrinths in search of treasures and captive princesses, but the cruel, wicked “manager” of the terrible reign of the subsoil.
Dungeon Keeper was the last title developed by Peter Molyneux at Bullfrog, with much effort and a lot of problems that they did plenty of delay, but the result was still a resounding success. Two years have passed, and now Bullfrog, without its founder, has completed the following.
The game lets you choose from a wide variety of options. In addition to classic opportunity to start a campaign, taking over one started, or load a game in progress, you have now the possibility to address individual levels not only in multiplayer with other human players via a LAN or the Internet, but also against the computer (skirmish). In addition there is also a new way of “Dungeon custom” that allows you to build and operate without restrictions and without the trouble of having to achieve the level, your underground kingdom “perfect.”
The “hand of evil”, the special thanks pointer with which you can slap the creatures and make them more efficient.
The new design is fully three-dimensional even for characters, and can take full advantage of 3D accelerators, while the gameplay has remained virtually unchanged.
If you embark on a campaign, you will not have immediately access to all facilities and all the spells available, and therefore will not be able to use all the creatures in the game.
Passing each level, you have the ability to use new rooms, new traps or new spells in the next mission.
As for the rooms, they are only 2 possibilities: the Casino, where creatures can go and have fun in their spare time and the arena of combat. Some change was made for the characters: the legendary “horned reaper”, has now become the real star of the game, and it always appears when you win the level. Were also included new creatures, such as evil spirits, the dark elf, the salamander, the villain, the Black Knight and the powerful dark angel, while the beetles are gone, the offspring of the devil, dragons, ghosts, hound with two heads, spiders and tentacles.
The management of the fighting has been improved by differentiating the roles of the various creatures and spells available to the player, are very similar to those found in Dungeon Keeper. The programmers have added a new “bonus”, it has been inserted the option that allows you to gather a group of creatures and lead them to the attack.
The budget for traps and doors is always very rich and now have a greater strategic importance for the victory of the levels in fact, if you do not have a system of traps planned and if the opponent is powerful, defeat is virtually assured.
In conclusion, we can say that Dungeon Keeper 2 has managed to modernize inserting some interesting news to the proven gameplay of its predecessor, proposing that original concept that has guaranteed a great success and that definitely makes this interesting result.